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Kalapurnam Offer You the Best Coaching And Training : MAYA PROGRAM : The 3D Based Course is for aspiring animators who have existing experience with 3D animation and are looking to Strengthen the quality of their current demo reel using the latest version of Autodesk Maya software. The 3D Project Based Course was designed in consultation with 3DTi's affiliate animation studios, and offers the quickest and most cost effective way to learn the professional skills required in Todays Industry. Students are taught in 3DTi's simulated production environment to develop efficient work habits, experience working in real world production team environments, improve their client communication skills and efficiently manage production deadlines. Over the 12-week course duration, students complete three animation projects that are the most in-demand within the animation industry.
Fashion design is the art of application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes. Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses. Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear are called ready to wear. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-end fashion designers cater to specialty stores or high-end fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director. Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit. Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design. It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy. ---------------------------- Kalapurnam Fashion Design Institute C. G. Road , Navrangpura , Ahmedabad , Gujarat Call - - 9824222888
KALAPURNAM FASHION DESIGN INSTITUTE FASHION DESIGN COURSE CONTENT - - - - - - - What is the fashion? Fashion Important and begin fashion education. Elements of the arts fashion in the nature and combination. Type of design and its use in the fashion. Type of cloths and its use in the fashion. Type of motifs and pattern and use in the fashion – geometrical, natural, abstract, ornamental. Nature colour and colour matching for the fashion. Yarns preparation and weaving design for the fashion. Type of cloths and texture preparation for fashion- surface design. Fabrics analysis and quality for the fashion. Type of dying, printing, and knitting for fashion. Male and female figure drawing with crooque. Action drawing with balance and proportion. Sketching of the model with garments. Theme salivate and gester drawing with cloth pattern. Inspiration board, mood board, colour board, story board, and client board. Fashion cycle and its graphics fad fashion and modern fashion. Shading and lighting and tint and shade and colour combination- and colour emotion. Draping and transparency with colour. Accessories, hat, belts, bags, shoes, ornaments, cosmetics, rings, earrings, watches, bracelets, spectacles, bags, and shoes. Lace and embroidery with types of stitches, and pattern. History of fashion national and international. History of costume design with its accessories. World trends of fashion with fabrics and colour combination. Difference in traditional and non – traditional garments. Weaving design, print design, emboss design, stencil design, spray design. Measuring Techniques and learned tools and tailor made garment’s. Introduction of sewing machine, care, practice and instruction. Sample making and pattern making for the fashion. Sample collection and fashion style image collection for new design making. Project working with the selected theme. Visiting on the garment units. Textile costing and making costing of the pattern. Preparation at the fashion theory. Exhibition at the student work. - - - - - - - - - - - Address 205 , 2nd floor , Kalapurnam Building, Above Citi Bank, Near Municipal Market, Opp. Jain Temple C. G. Road, Navrangpura, Ahmedabad - 380009
Mobile Film Making Mobile film making has fast become a cultural phenomenon that democratises film production and generates new audio-visual aesthetics. It has also triggered the establishment of festivals designed specifically to showcase films made on mobile devices. Consequently, mobile film making is now an object of serious academic study. This module embraces mobile film making in all these respects and encourages students to explore this accessible form of film making with creative and critical rigour. Students will work either individually or in pairs to create a short fiction or documentary film on a mobile device. Alternatively, students can form a larger group to devise a web series for which each student makes an episode. Practical work will be contextualised in an essay that situates the student project in the field of mobile media. To facilitate this, lectures and screenings will explore narrative, experimental and documentary forms of mobile film making in a way that encourages students to critically engage with issues of form and style germane to mobile digital media, the relationship between technology and creativity, as well as current and emerging platforms for the dissemination of creative work made on mobile devices. On successfully completing the module students will be able to: - Demonstrate knowledge and critical understanding of the skills and techniques required to record and edit films using mobile devices; - Demonstrate the aesthetic, conceptual and technical skills necessary to articulate their ideas audio-visually; - Conceive and plan a piece of creative work using a mobile device; - Demonstrate knowledge and critical understanding of their own creative processes through engagement in one or more production practices; - Critically understand the ways in which different social groups may relate to and interact with filmic visual practices using social media. = = = = = = = = = = = New Course Launch : 14/10/2015 , Wednesday Kalapurnam Film Making Institute 205 , 2nd floor , Kalapurnam Building, Above Citi Bank, Near Municipal Market, Opp. Jain Temple C. G. Road, Navrangpura, Ahmedabad - 380009
Digital Photography - is the art and science of producing and manipulating digital photographs . Digital photographs can be produced in a number of ways: Directly with a digital camera By capturing a frame from a video By scanning a conventional photograph Once a photograph is in digital format, you can apply a wide variety of special effects to it with image enhancing software. You can then print the photo out on a normal printer or send it to a developing studio which will print it out on photographic paper. Who Enrolls in this Course? People who just got a new camera and want to get the most out of it People who are new to photography and looking for help The family photographer who wants to capture memories of children and family trips People who have been taking photos for years and just want to get better
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